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Monday, November 14, 2005

Game Preview 2:Supreme Commander

Welcome to my second game preview. In this game preview, the featured game is Supreme Commander, the spiritual successor of Total Annihilation. In other words, it is the 'sequel' to Total Annihilation. Unofficial, to be exact, in the sense that the game is not developed by Atari, which now owns the rights of Total Annihilation after Cavedog closed. But that's okay, because Chris Taylor is still the developer of the game, the same guy who produce Total Annhilation. And upon hearing this news, I just knew it. When Supreme Commander arrives late next year, it is going to be a hit! Gameplay will probably be as intensive and thrilling as Total Annihilation. A greater variety of units and weapons in Supreme Commander, I guess. Bigger and more meanacing units will certainly make the game more challenging. Once again, it is time for some tactics! That is what it will take to bring down your opponenets. New and more enormous maps than ever, more spectacular worlds to battle in, and these are some of the basic requirements for Supreme Commander. I am sure it will be better than any other RTS games when it arrives. No other game has provided me with that in-your-face over-200-units-fighting-at-the-same-time situation as Total Annihilation and it will continue this way with Supreme Commander. Look at the screenshots below and judge for yourself. Visit the Total Annihilation/Supreme Commander fan community @ www.planetannihilation.com.

Total Annnihilation Screenshot

Notice the red-colored dots on the minimap at the sidebar? That's one base, occupying one quarter of the map. Click image to enlarge.








Supreme Commander Screenshots

Yep, Supreme Commander provides the same intensive battles as Total Annihilation. This is what I call a good and serious RTS game.

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