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Monday, October 30, 2006

Game Preview 23 - Medal of Honor:Airborne

Publisher: EA
Platform Available: PC, PS3, Xbox 360, Wii, PS2, Xbox
Release date: Q1 2007

Medal of Honor makes its debut on next-gen console with Airborne, a WW2 shooter that aims to differentiate itself from other WW2 games by implementing a slight twist to how each game is started. Whereas you start your mission on the ground in other WW2 shooters like the forthcoming Call of Duty 3 and Brother In Arms Hell’s Highway, Airborne requires that you ‘jump’ into every mission. In other words, you would be starting each mission in the air. Decide the best place to land into the enemy territory and make your jump. Medal of Honor: Airborne allows you to land in any location, be it a sniper tower, on the ground on the building, and hence, a different scenario would appear each time you play – there is no linear path. Once you land, different objectives would pop out around the map, so you would know where to go first. The game also manages to accomplish what other WW2 shooters lack: Upgradeable weapons. You would be able to outfit your weapons with all types of objects, including pistol grips, all of which can be found scattered on the battlefields throughout the game. You would be given 5 bars of health in the game, and if you incur damage, the bar would regenerate by itself – much like in Halo 2, but the only difference here is: If one bar is totally wiped up, it is gone – your health for that bar is gone forever. However, you can collect health packs to recover. A total of 10 missions would be available for play, but multiplayer details are not yet known. Being a next-gen game, you would expect the visuals to look highly detailed, and Medal of Honor: Airborne does not disappoint. Different levels of emotions even can be seen from the faces of the soldiers. More information would become available when the game nears its release date.

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