Game Preview 21:Supreme Commander

Platform Available: PC
Release date: Q1 2007, to be released after Windows Vista
Chris Taylor, the guy behind Total Annihilation, is now involved in Supreme Commander, another real-time strategy (RTS) game of massive scale. Supreme Commander has been billed as the spiritual successor (or in other words, unofficial sequel) to Total Annihilation and you would expect Supreme Commander to work very much like Total Annihilation. If you are expecting that, there is great news. Supreme Commander has implemented most of the gameplay mechanics from Total Annihilation, but for players who like having new features, good news for you as well. New features include the ability to zoom in to any area on the map and spot the detailed models of the units, in addition to the ability to zoom out of the map, and before you know it, you would be looking at the overhead of the map. But first, let’s touch on the basics of the game first. You can choose from 3 factions, namely the United Earth Federation (UEF), the Cybran (the baddies in this game), and the Aeon. There would be 3 campaigns, one for each faction. Generally, there would be 3 tiers of units for you to build. The higher the tier, the more powerful the units, but you start the game with only your Commander unit. From there, you would want to start building your base as quickly as possible. 2 resources are need in this game for the building processes: Energy and Mass. Energy can be easily obtained by building energy plants within your base, but for mass to be obtained, it may be harder. Mass extractors can only be built on specific points, 4 of which would be available around the player’s starting site. Vital buildings in your base, like the energy units mentioned above, can be protected by an energy shield, so the way you position your buildings is important. However, when the building next to the other one explodes, there is bound to be some damage radius. Like in Total Annihilation, commands can be queued. Once the engineer (the builder in this game) has done its work, an icon would appear at the top of the screen to signal to you that there is an unused engineer and that you can give it more orders. This addition is sweet, especially in the middle of a battle, when you are so focused on your units fighting the opposition’s that you tend to forget about your engineers. Your engineers have other uses besides building structures. For example, it can salvage metals of wrecks to increase the mass output. Likewise, you can set up a patrol path, which they would follow and salvage any wreck that appears along the way. When you have a game of such epic scale, you would want the unit limit to be high, and that is where Supreme Commander fulfils your wishes. In fact, the game encourages you to build more, be it land, air or naval units.

0 Comments:
Post a Comment
<< Home